- Windows 8 and Gaming
- Windows 8 RTM, Day 1: Installation and Drivers
- Windows 8 RTM, Day 2: Metro Apps, Games, and Random Stuff
- Labor Day - A Few Quick Notes
After six days of putting Windows 8 through its paces I think I have a pretty good feel for the OS. I did my best to use Windows 8 RTM as my primary OS for the last week and pretty much stuck to my guns. Microsoft changed a ton of stuff - not all for the better - and I'm starting to see why so many people are voicing their displeasure with the new offering.
The Good
- Gaming is Largely Unaffected
The desktop environment of Windows 8 is basically Windows 7 with some minor changes. As a result, everything you're running currently should continue to run fine within Windows 8. techPowerUp published an article a couple of weeks ago comparing performance between Win7 and Win8 in several games; results were within a couple of percentage points of each other and differences are probably due to variability in testing.
I noticed the other day that Windows 8 doesn't close down Metro apps when you're finished with them, instead keeping them open to enable quick switching. That's fine as long as it doesn't decrease gaming performance. To find out I ran Unigine Heaven 3.0 three separate times: once on Windows 7 as a baseline using the Nvidia 301.42 driver, once on Windows 8 using the 306.02 beta driver, and again on Windows 8 with some Metro apps open in the background. I ran the tests at 1920x1080 with "normal" tessellation, 4x AF and 2x AA.
Windows 7 Windows 8 clean run Windows 8 with Metro apps open In each case I opened up Heaven and let the entire benchmark run once before beginning the test in order to minimize the impact of loading textures from the hard drive. Results are pretty uniform despite the fact that this is in no way a scientific test - Windows 7 is nowhere close to a fresh install, I'm using different drivers (one being a beta version), and I only ran each test once. Still, it makes me feel pretty confident that the impact of Windows 8 on gaming will be minimal. We'll see what happens when we get some DX11.1 games, but for now everything looks good.










