Social Icons

delicioustwitteremail
Showing posts with label backlog. Show all posts
Showing posts with label backlog. Show all posts

Friday, November 9, 2012

Backlog Review: Homefront

Like Call of Duty, but less entertaining and with more Koreans.

Homefront load screen

Homefront
THQ, Kaos Studios, Digital Extremes
March 15th, 2011

Since its release in early 2011, Homefront has been known as "that mediocre shooter with the really short campaign." Hearing this over and over again made me a sad panda.

The game originally piqued my interest after I saw the trailer depicting a "future history" (albeit an unlikely one) that served as a backdrop for the title. Given that this was early 2011, with Call of Duty becoming stale (and alienating PC gamers) and Battlefield 3 not yet having seen the light of day, I was ready for something new and exciting to come along. Homefront was supposed to be that breath of fresh air.

Friday, September 21, 2012

Backlog Review: Driver San Francisco

Ridiculous arcade driving insanity.


I picked up Driver: San Francisco during Ubisoft's $1 Gamescom promotion about a month ago. I've been itching to play a decent driving game for a while now, and for a buck the decision to pick up Driver SF was a no-brainer. Obviously the price more than justified the purchase, but was the playthrough enjoyable?


Monday, August 27, 2012

Backlog Review: Assassin's Creed

Time to party like it's 1191.

I've somehow managed to avoid the Assassin's Creed franchise for the last five years. Towards the end of 2007 and beginning of '08, when the first AC game was released, my gaming time was being dominated by World of Warcraft and Call of Duty 4. Leading WoW raids 4-5 nights per week for 4+ hours a night has a way of cutting into your free time, and there are a bunch of universally-acclaimed titles that I've just never played.

I picked up Assassin's Creed from Amazon last year during the holidays. I was aware that it was a successful series about a guy in a hood who sneaks around and dispatches bad guys, but that was pretty much the extent of my familiarity with the games. As it turns out, that's only half of the story.


The Setup

Warren Vidic, aka Dr. Douchebag
The game's protagonist is a bartender named Desmond Miles and it's apparent from the start that he's a prisoner in a high-tech facility. We quickly learn that he's being held hostage by a doctor who's after something in his head - information stored in memories, though not his own. Warren Vidic, some sort of doctor and a member of the group holding you hostage, explains that human DNA is an archive that contains the past memories of our ancestors. He claims that Desmond's ancestors were assassins; in order to access the memories of one of those assassins Desmond jumps into a machine called the "Animus." It kinda reminds me of The Matrix: hop onto a table, strap in, and enter a different world.

Once inside the Animus, Desmond starts reliving the memories of an assassin named Altair, a distant ancestor, in the year 1191. This is the part of the game that everyone's familiar with from the commercials and trailers - a guy in a hood running around like a parkour champion stabbing people.

Desmond sitting on the Animus. They need an interior decorator.

 
AnandTech
Tom's Hardware Reviews
Ars Technica