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Showing posts with label feature. Show all posts
Showing posts with label feature. Show all posts

Friday, November 9, 2012

Backlog Review: Homefront

Like Call of Duty, but less entertaining and with more Koreans.

Homefront load screen

Homefront
THQ, Kaos Studios, Digital Extremes
March 15th, 2011

Since its release in early 2011, Homefront has been known as "that mediocre shooter with the really short campaign." Hearing this over and over again made me a sad panda.

The game originally piqued my interest after I saw the trailer depicting a "future history" (albeit an unlikely one) that served as a backdrop for the title. Given that this was early 2011, with Call of Duty becoming stale (and alienating PC gamers) and Battlefield 3 not yet having seen the light of day, I was ready for something new and exciting to come along. Homefront was supposed to be that breath of fresh air.

Thursday, October 25, 2012

My Take on the "Decline" of Starcraft II

The sky is falling, the sky is falling!


Starcraft 2 Logo

What's the deal with Starcraft II lately?

League of Legends is the most popular game in the world. Korean SC2 team Slayers is disbanding and three of their players are switching to LoL. Event prize money is stagnant and stream viewer numbers are down. The game's popularity is even dwindling in South Korea, a Starcraft hotbed for more than 10 years; SC2 isn't even among the top 10 games played in the country's "PC bang" LAN centers.

Is SC2 on the way out, or are these just growing pains?


Monday, October 22, 2012

New Releases: Week of October 22nd

Here's a look at what's new this week.

This week is sort of an unofficial beginning to the holiday release season. We'll see another AAA title (most of them sequels) just about every week from now until Christmas. Need For Speed, Medal of Honor, Assassin's Creed, Hitman, Far Cry - they're all on the way.

Better fasten your seatbelts, 'cuz it's going to be a wild ride from here on out.


This Week in PC Gaming

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Monday, October 15, 2012

This Week in PC Gaming: October 15th

Here's a look at some of this week's PC releases.

The third week of October looks pretty quiet, being mainly comprised of re-releases, new-to-PC console re-releases, and indie titles. Think of it as the calm before the storm: from here on out we've got a major AAA title releasing just about every week until Christmas.


Rocksmith
Ubisoft
Full release*
Tuesday, October 16th | $49.99 / $79.99
http://rocksmith.ubi.com/rocksmith/en-us/home/index.aspx


At first glance Rocksmith looks like another Guitar Hero clone, but you'd be wrong for assuming so. Ubisoft's take on the genre lets you use an actual guitar, meaning the game is part entertainment and part teaching tool. I can see this being a lot more useful and fun than pushing colored buttons on a plastic peripheral.

Rocksmith has been out for a year on the X360 and PS3, and we're only now seeing a PC release. Both Gamespot and IGN gave the game an 8.0 out of 10, and in both cases the "user scores" at each site (as well as on Metacritic) were higher than the scores given by critics.

One caveat: Rocksmith will be available on Steam for $50, but that doesn't include any of the peripherals required to hook your guitar up to your PC. Amazon's listing includes the game and the 1/4"-to-USB cable for $80. Obviously you'll need a guitar as well, meaning this could be an expensive investment. Better hit up Craigslist.




Friday, October 12, 2012

Gordon Freeman Makes Me Nauseous

Black Mesa, Half-Life 2, and Motion Sickness

The first couple of times I tried to play Black Mesa I ended up quitting about 45 minutes into my session. It's not because of a dislike for the game; from what I've seen, the recently-released mod is a fun and relatively faithful remake of the original Half-Life. My main issue with Black Mesa is the fact that I start feeling queasy and need to stop playing after 45 minutes to an hour of gameplay.

Monday, October 8, 2012

This Week in PC Gaming: October 8th

Here's a look at some of this week's PC releases.


Dishonored
Bethesda, Arkane Studios
Full release
Tuesday, October 9th | $59.99
http://www.dishonored.com/

From the website: "You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card."

Dishonored is a first-person action/stealth hybrid set in the bleak, industrial city of Dunwall. The player seeks to uncover the truth behind his betrayal by carrying out several assassination missions. That sounds kind of Assassin's Creed-ish on the surface, but you can approach each mission from multiple angles. Apparently it's possible to complete the game without killing anyone, so it seems like there could be a lot of replay value here. In addition, Dishonored's gameplay includes supernatural elements that range from teleportation to possession of other people and animals.

Even though the game releases tomorrow, there are a bunch of reviews floating around already (Joystiq, Polygon). Looks pretty solid.

If you're balking at the idea of paying $60 for this one, don't worry. According to reddit, GreenManGaming's 25% off code works for pre-orders of Dishonored, and it should continue to work through Friday. Pick up the game here, and apply promo code GMG25-EVFWS-4Z4ZN to bring the price down to $45.





Wednesday, October 3, 2012

Freebie Review: Modern Warfare 3 Multiplayer

Oh, how the mighty have fallen.


Call of Duty. I've got a complicated relationship with this one.

My first introduction to the series was Infinity Ward's Call of Duty 4: Modern Warfare in 2007 (I like to pretend Call of Duty 3 for the Wii never happened). CoD 4 was and still is one of the best multiplayer FPS games I've ever played. Gunplay was tight, maps were balanced and not overly-complex, and it was pretty damn fun to play. Given that it's right up there on the all-time list of highest-rated PC games on Metacritic, it's clear that I'm not alone in this opinion.

Unfortunately, CoD 4 was when the Call of Duty franchise peaked. I enjoyed Treyarch's World at War, but it didn't have the same draw of CoD 4 - though it did have zombies. Modern Warfare 2 pulled the plug on dedicated servers and brought an end to Infinity Ward as we knew it. 2010's Black Ops did a pretty decent job of saving face but ultimately fell a bit short.

That brings us to Modern Warfare 3, originally released last fall. Last Thursday, Steam announced a 50% off sale coupled with a free play weekend; I took advantage of the offer to reacquaint myself with the series.


Tuesday, October 2, 2012

AMD Trinity: Cheap Desktop Gaming

Last Thursday, AMD lifted the NDA covering their Trinity desktop APUs... sort of. Review sites were allowed to discuss GPU performance of the chips but weren't allowed to disclose much of anything else. Today the curtain gets pulled back fully.


Source: AnandTech

For the uninitiated, an accelerated processing unit (APU) is "a processing system that includes additional processing capability designed to accelerate one or more types of computations outside of a CPU" (Wikipedia). Basically, both AMD and Intel are taking the approach of throwing GPU cores onto their mobile and desktop CPUs. In general, Intel has the edge when it comes to processing power while AMD maintains a pretty sizable lead in the graphics department.

Monday, October 1, 2012

This Week in PC Gaming: October 1st

Here's a look at some of this week's PC releases.

The first week of October looks a little uneventful in comparison to what we've seen recently. September ended with a bang with Borderlands 2, Torchlight II, and Mists of Pandaria being released during the last fortnight, three highly-anticipated titles that bring a ton of content to the table. While the end of October promises to be exciting as the pre-holiday release season starts to ramp up, your wallet might be able to take it easy during the next couple of weeks.

Some of this week's releases include warriors, wrathful rabbits, and an RTS compilation. We'll also get to play with wizards and magic, either as sorcerers in a dungeon crawler or as the Wizards and Magic of the NBA.



War of the Roses
Paradox Interactive, FatShark
Full release
Tuesday, October 2nd | $29.99
http://www.waroftherosesthegame.com/

War of the Roses is a third-person action game set in 15th century England. More specifically, the game takes place during - you guessed it - the War of the Roses, a real-life struggle for the throne of England which took place from 1455 to 1485. You'll get to participate in 64-player online battles as an armor-clad warrior on the front lines.

The guys behind War of the Roses apparently want to emphasize the fact that player skill is the driving force behind success in the game. Case in point, the trailer below ends with the narrator saying "Skill rules the battle." Just to make sure everyone is on the same page, clarifying text appears below the game's logo stating that "Skill is Not an Unlock."

I've seen this game pop up a few times but I honestly haven't heard all that much about it. Judging by the trailer, some of the animations look a little stiff and clunky. I might skip this one unless the reviews are glowing or the price is right. There's actually another medieval combat game coming this month, so it might be worth waiting a couple of weeks before making a decision one way or another.





Wednesday, September 26, 2012

Freebie Review: Saints Row The Third (slightly NSFW?)

Not your average GTA clone.


Saints Row: The Third was free to play this past weekend courtesy of Steam. I installed the game on Thursday and thanks to a marathon session Saturday evening I managed to see the ending credits before the game deactivated.

What follows is a tale of bad language, bad-assery, and Burt Reynolds.


Monday, September 24, 2012

This Week in PC Gaming: September 24th

It's Monday - time to look at this week's PC releases.

This week features soccer, shooting, Sherlock, pandas, and planetary warfare.


World of Warcraft: Mists of Pandaria
Blizzard Entertainment
Expansion - requires WoW, BC, WotLK, Cataclysm, and active account
Tuesday, September 25th | $39.99
http://us.battle.net/wow/en/

A small, unproven franchise from an upstart indie company, Blizzard's Mists of Pandaria might be this year's biggest surprise.

This one shouldn't have crept up on anyone since they've been airing commercials everywhere for weeks. The WoW website has a comprehensive list of changes and updates here, and I previously reviewed the 5.0.4 patch and gave a preview of the expansion a couple of weeks ago.

MoP goes live tonight at 12am PST/3am EST. I wonder how many students and employees will be missing in action tomorrow?



Friday, September 21, 2012

Backlog Review: Driver San Francisco

Ridiculous arcade driving insanity.


I picked up Driver: San Francisco during Ubisoft's $1 Gamescom promotion about a month ago. I've been itching to play a decent driving game for a while now, and for a buck the decision to pick up Driver SF was a no-brainer. Obviously the price more than justified the purchase, but was the playthrough enjoyable?


Monday, September 17, 2012

This Week in PC Gaming: September 17th

The other day I had the idea to start a regular column that highlights PC game releases each week. I'll be working mostly from the IGN and Gamespy release date listings and Steam's "Coming Soon" tab on the Store page. This won't be a comprehensive list--you could probably spend all week scouring the 'net for small indie releases and foreign imports--but I'll try to cover most of the major stuff.

This week gives us new installments from several popular franchises. The games feature loot-mongering action in addition to planes, trains, and automobiles.


Borderlands 2 - Tuesday, September 18th - $59.99
http://www.borderlands2.com/

Gearbox releases the sequel to 2009's Borderlands on Tuesday. The game is a mash-up of a bunch of different genres: the combat of an FPS, the questing and character advancement of an RPG, and the randomly-generated loot of a Diablo-esque action game. Borderlands 2 supports four-player co-op gameplay, and from what I've heard this is where the first game really excelled. The game includes four new player characters and promises improved AI and weapon customization.



Tuesday, September 11, 2012

How To Cap Frame Rates with an FPS Limiter

Let's say you're playing an older game, something like Half-Life 2. If you've got a modern gaming rig chances are you're seeing framerates well above 100fps. While many people argue about the limits of human vision and how that applies to framerates, it's safe to say that you're really not benefiting at all from running a game at 195fps. You're putting a lot of unnecessary stress on your system and creating a ton of heat for little to no actual benefit.



Most games have V-sync options that try to sync your framerate to a multiple of your monitor's refresh rate, usually giving you a somewhat steady 30 or 60fps. Unfortunately, this sometimes introduces noticeable input lag. I recently installed CounterStrike: Global Offensive and the mouse feels horrendously laggy under V-sync. Mouse lag and first-person shooters generally don't mix well.

Thankfully it's possible to use a couple of external utilities to limit fps, keeping things well into the "visually smooth" realm while giving your GPU a break.

I've mentioned NVIDIA Inspector in the past for its Multi-Display Power Saver, but the utility also includes the ability to tweak some driver settings. The most recent version (1.9.6.6) can be downloaded here.

To enable the fps limiter, right-click the "Show Overclocking" button and select "Driver Profile Settings."



From here, find the "Frame Rate Limiter" listing under the "Common" subheading and choose an fps limit from the dropdown box.



You may need to play around with the limit depending on the games being played and your monitor's refresh rate if you experience any screen tearing or other visual oddities. So far I haven't had any issues.

If you've got an AMD graphics card or don't feel like downloading NVIDIA Inspector, you're not out of luck. MSI Afterburner (and apparently EVGA Precision, though I haven't used that) offers an fps limiter as part of the utility's On-Screen Display program. You can download MSI Afterburner 2.2.3 from Guru3D here.

Open up the MSI On-Screen Display Server - either via the tray icon (airplane with a pink "60") or the start menu - and click on the wrench.



You'll see the framerate limiter listed under the General tab of the window that pops up.

Using the Afterburner method also lets you set profiles for each application you're using. Selecting a different program (or adding your own) from the list allows you to tweak settings individually, so if you'd rather not enact a global limit you've got that option.

Don't be afraid to play around with the settings of either program in order to find what works best for your system. Your graphics card will thank you.

Monday, September 10, 2012

In-Depth Review: Major League Baseball 2K12

It's not the PC baseball title we deserve, but the one we need right now.


Sports gaming on the PC has been more or less universally terrible for the last three to five years. EA Sports all but abandoned PC gamers after Madden 08, NHL 09, and MVP 05. The latest Tiger Woods PGA Tour game is basically an extension of the F2P Tiger Woods Online and has a fantastic score of 43/100 on Metacritic. The only universally-acclaimed titles available for PC today are EA Sports' FIFA series and 2K Sports' NBA2K series, both of which will be releasing 2013 versions in the next 3-4 weeks.

In 2005, Take Two Interactive signed an agreement with the MLB Players Association that gave them exclusive third-party rights to MLB games and effectively shutting out EA Sports. 2K Sports didn't bring a baseball game to the PC until 2009's Major League Baseball 2K9, but since then they've released a followup on PC every year.

2K's latest offering in the series is Major League Baseball 2K12. I've put a ton of time into the game over the past six months, and with baseball's actual pennant races heating up I figured there's no better time than the present to talk about MLB 2K12.



Release Info, System Requirements, and Installation

MLB 2K12 was released on March 6th, 2012 for just about every platform available: PC, all of the current consoles, the Nintendo DS and Sony PSP, and even the Playstation 2 for some reason. From that list it should be pretty obvious that the PC version is a console port.

  Minimum Recommended My System
CPU Single-core P4 2.4 GHz
(2.8 GHz for Vista)
Dual-core 3.0 GHz CPU 4.0 GHz i5-2500K
GPU 128 MB DX9.0c 512 MB DX9.0c 1 GB 560 Ti DX11
RAM 512 MB, 1 GB for Vista 2 GB 8 GB
HDD 9.5 GB -- --

The game's installation folder currently weighs in at just under 8 GB, though there is some modding in play with my version of the game which I'll address in a bit.


Wednesday, September 5, 2012

Windows 8 RTM: Final Thoughts

I've been using Windows 8 for the last week and documenting my thoughts in the following posts:
This final post highlights all of the major changes and expresses my overall thoughts on the OS.


After six days of putting Windows 8 through its paces I think I have a pretty good feel for the OS. I did my best to use Windows 8 RTM as my primary OS for the last week and pretty much stuck to my guns. Microsoft changed a ton of stuff - not all for the better - and I'm starting to see why so many people are voicing their displeasure with the new offering.


The Good

  • Gaming is Largely Unaffected

    The desktop environment of Windows 8 is basically Windows 7 with some minor changes. As a result, everything you're running currently should continue to run fine within Windows 8. techPowerUp published an article a couple of weeks ago comparing performance between Win7 and Win8 in several games; results were within a couple of percentage points of each other and differences are probably due to variability in testing.

    I noticed the other day that Windows 8 doesn't close down Metro apps when you're finished with them, instead keeping them open to enable quick switching. That's fine as long as it doesn't decrease gaming performance. To find out I ran Unigine Heaven 3.0 three separate times: once on Windows 7 as a baseline using the Nvidia 301.42 driver, once on Windows 8 using the 306.02 beta driver, and again on Windows 8 with some Metro apps open in the background. I ran the tests at 1920x1080 with "normal" tessellation, 4x AF and 2x AA.

    Windows 7
    Windows 8 clean run
    Windows 8 with Metro apps open

    In each case I opened up Heaven and let the entire benchmark run once before beginning the test in order to minimize the impact of loading textures from the hard drive. Results are pretty uniform despite the fact that this is in no way a scientific test - Windows 7 is nowhere close to a fresh install, I'm using different drivers (one being a beta version), and I only ran each test once. Still, it makes me feel pretty confident that the impact of Windows 8 on gaming will be minimal. We'll see what happens when we get some DX11.1 games, but for now everything looks good.


Friday, August 31, 2012

Windows 8 RTM, Day 2: Metro Apps, Games, and Random Stuff


I finally decided to test out Windows 8 for a week after putting it off for way too long. Here's another post documenting my thoughts.

On Wednesday I installed Windows 8 and talked about some of my first impressions. Now that I've more or less gotten everything settled I can take a look at some of the quirks and features of the OS.

Metro Apps

An article displayed in the News app.

Whether or not we'll be allowed to call them "Metro", the new Windows 8/Modern UI/Metro apps are obviously the biggest curveball that Microsoft threw us with Windows 8. After switching between the new Start screen and the traditional desktop a bunch of times it seems like Windows 8 is really two separate operating systems that have been duct taped together. The new interface is sort of shoehorned into the Windows setup that we've been using forever, and you have to wonder if Microsoft ever considered marketing the Metro elements of Windows 8 as an offshoot brand that would be developed side-by-side with traditional Windows in the future.

One of the weirdest things about Metro on a desktop is the fact that everything is very horizontally-oriented, which definitely makes the UI seem like it's more suited for a tablet. Swiping through pages makes a lot more sense than scrolling sideways through 3-4 screens of content with a mouse. The first time I opened up an app I actually caught myself using the left and right scroll buttons (tilting the mousewheel) on my G9X, something I don't think I've ever done during normal everyday use. Scrolling with the mousewheel works, but "up" being "left" and "down" being "right" is a little weird.

The news search pictured above isn't even all that bad compared to some other examples I've found. Newegg has an app that lets you browse a Metro-ified version of the site. Clicking on the "Computer Hardware" category takes you to a page of subcategories that is literally seven screens wide. The original size of the following slapped-together image is 13917×1080 pixels.


Thursday, August 30, 2012

Windows 8 RTM, Day 1: Installation and Drivers

So. Windows 8.

Like I mentioned yesterday, after hearing everyone on the planet voice their opinions on Windows 8 I finally decided to try it myself. I downloaded the Windows 8 RTM 90-day developer preview last night and burned the ISO to a DVD. Earlier this afternoon I popped said DVD into the drive and installed Windows 8 to a separate partition on my HDD.


Installation

Installation was relatively quick and painless. After 18-20 minutes I was prompted to configure my user settings and set up my user account, which by default is linked to your Microsoft Live account, though there's also an option to set up a local offline account. A few minutes later I was staring at the controversial Start screen, ready to go.

The size of a fresh installation was somewhere in the neighborhood of 18GB - I forgot to get an exact number because I'm awesome like that - and I'm currently sitting at around 22GB with a bunch of everyday programs installed.


Drivers

After downloading the Windows 8 RTM ISO last night I looked around for drivers so that I'd have them on hand if needed. I was able to find updated beta drivers for pretty much everything, leading me to believe that we'll be in pretty good shape for the Windows 8 launch on October 26th. The ASUS Service downloads page had most of what I needed, and Nvidia released the GeForce 306.02 Beta drivers for Windows 8 on Monday.

During initial setup you have the option of running Windows Update to check for updated installation files and drivers, which was the route I took. As it turned out, Windows Update found drivers for just about everything automatically, though some were generic Microsoft drivers while others were a bit out of date. The one exception was my ASUS XONAR DG sound card, which didn't function right out of the box. I downloaded the Windows 7 Xonar Unified Drivers, which Windows promptly told me were unsigned and unverified. After telling Windows to ignore all of that and install the drivers anyway, everything worked.


Tuesday, August 28, 2012

Windows 8 and Gaming

Throughout the last month we've heard just about everyone's opinion about Windows 8's potential impact on PC gaming. Gabe Newell kicked things off by calling Windows 8 a "catastrophe," and a Blizzard exec seconded the motion on Twitter. Last week Kotaku and Gizmodo ran sister pieces offering arguments for and against Windows 8 being a solid gaming OS.

At this point it seems like almost everyone is running around screaming about the sky falling, yet we're still two months away from a full release. The Metro UI (that isn't named "Metro" any more) has been called every name in the book and the loss of the Start menu was almost universally lamented everywhere you looked. When you think about it though, this is the first radical redesign that Windows has seen in a long, long time. My first exposure to Windows was Windows 95, and the basic layout hasn't really changed since then. Mice have evolved and both screen size and display resolution have increased in the years since, but we're still using the same basic setup.

As Gizmodo put it, Metro "rearranges the furniture." People crying about the interface being all "tablet-y" and "different" are probably just resisting change, and there are even things like Classic Shell that you could use to de-Metro the Windows 8 UI. That's obviously not the best solution, but it's not like this is a forced upgrade by any means. Windows Vista peaked at about 19% market share, so I don't think it's a stretch to say that if Windows 8 truly is terrible we'll all wait for a service pack to think about upgrading or just skip the OS version all together.

The other big complaint when it comes to gaming seems to be the Windows app store that will be your only option when looking to buy Metro-but-not-called-Metro apps. Every other "normal" desktop program (ie games) can be purchased from anywhere and installed just like it can be in Windows 7. People argue that this could open the door to Microsoft being an Apple-esque app dictator, which I guess is possible. I have a hard time believing that they'd try to make a power move and disallow anything that isn't a Microsoft-sanctioned application, since that would really piss everyone off and drive them towards tablets and smartphones, areas where Microsoft doesn't exactly have a strong foothold.

To figure this out for myself I'm finally going to install one of the Windows 8 preview builds and see what all of the commotion is about. When I first built my PC I didn't have a solid-state drive, so I installed Windows 7 to a separate 100GB partition of my 1TB HDD. After picking up a 64GB Crucial C300 and throwing Windows 7 on there I never got around to reformatting that old partition, so it's sitting there ready to go.

I'll probably install it on Wednesday and I'll try to use it as my primary OS for the next week or two, so look for posts describing my experiences through the next 7-10 days. I'm installing the 90-day evaluation version, which you can find here. You can alternatively download the Release Preview from May, which won't expire until January 15, 2013.



Image sources: Windows Team Blog and Official Microsoft Blog

Monday, August 27, 2012

Backlog Review: Assassin's Creed

Time to party like it's 1191.

I've somehow managed to avoid the Assassin's Creed franchise for the last five years. Towards the end of 2007 and beginning of '08, when the first AC game was released, my gaming time was being dominated by World of Warcraft and Call of Duty 4. Leading WoW raids 4-5 nights per week for 4+ hours a night has a way of cutting into your free time, and there are a bunch of universally-acclaimed titles that I've just never played.

I picked up Assassin's Creed from Amazon last year during the holidays. I was aware that it was a successful series about a guy in a hood who sneaks around and dispatches bad guys, but that was pretty much the extent of my familiarity with the games. As it turns out, that's only half of the story.


The Setup

Warren Vidic, aka Dr. Douchebag
The game's protagonist is a bartender named Desmond Miles and it's apparent from the start that he's a prisoner in a high-tech facility. We quickly learn that he's being held hostage by a doctor who's after something in his head - information stored in memories, though not his own. Warren Vidic, some sort of doctor and a member of the group holding you hostage, explains that human DNA is an archive that contains the past memories of our ancestors. He claims that Desmond's ancestors were assassins; in order to access the memories of one of those assassins Desmond jumps into a machine called the "Animus." It kinda reminds me of The Matrix: hop onto a table, strap in, and enter a different world.

Once inside the Animus, Desmond starts reliving the memories of an assassin named Altair, a distant ancestor, in the year 1191. This is the part of the game that everyone's familiar with from the commercials and trailers - a guy in a hood running around like a parkour champion stabbing people.

Desmond sitting on the Animus. They need an interior decorator.

 
AnandTech
Tom's Hardware Reviews
Ars Technica